Discipline Guides

Please note 7.0 class guides are preliminary and will be expanded over time.

Combat Style Legendary Implants

Legendary Implants can be purchased and upgraded on the fleet in the Supplies section. A player can equip two implants and so can equip up to two Legendary Implant bonuses.

Champion's Precision Package

Activating Enrage, Bloodrage or Threatening Rage grants Champion’s Precision, increasing your critical hit chance by 20% for 8 seconds. Package contains Critical Rating.

Comments: Champion's Precision is a new gear bonus that adds a new offensive cooldown element to the combat style's energy generation and AoE taunt / threat drop abilities. Good synergy between burst damage windows and this bonus will provide a nice overall damage boost. Great option for damage disciplines.

Fearless Victor Package

Whenever you use a rage spending damage ability, your melee damage is increased by 10% for 10 seconds. Package contains Critical Rating.

Comments: Fearless Victor is a simpler and better version of the 6.0 Descent of the Fearless 10% damage buff. This bonus is really good and should have very high uptime so is a must take for damage disciplines and tank builds prioritizing damage.

Vicious Thirst Package

Vicious Slash, Massacre and Sweeping Slash add Vicious Thirst stacks to their targets, stacking up to 5 times. Killing an enemy with Vicious Thirst stacks increases your damage by 3% per stack for 10 seconds. Package contains Alacrity Rating.

Comments: Vicious Thirst seems like an interesting option for flashpoints or fights with lots of enemies where it may be possible to maintain high uptime on a 15% damage buff. In practice Vicious Thirst will be inferior to Fearless Victor in PVE endgame content due to the requirement to defeat an enemy to trigger its effects. Not recommended as a primary option.

Force Resistance Package

Elemental, Internal, Kinetic and Energy damage reduction is increased by 3%. Package contains Absorption Rating.

Comments: Damage reduction is great for tanks so this is a solid option. DPS should not take Force Resistance as it does not increase damage.

Nimble Master Package

Activating Saber Ward grants Nimble Master, increasing your movement speed by 100% for the duration of Saber Ward. Package contains Alacrity Rating.

Comments: Movement speed is rarely a major concern in PVE or PVP so Nimble Master is not recommended.

Retaliator Package

Retaliation has no cooldown. Package contains Shield Rating.

Comments: Retaliation is not a key ability in either damage discipline but is meaningful to tanks where it deals extra damage and is available more frequently. Retaliator is a good option for tanks with a small mitigation buff and a more significant offensive benefit.

Combat Style Tacticals

Unless otherwise noted, all tacticals can be purchased on the fleet in the Supplies area for 3,000 Tech Fragments and 1,000,000 credits. They may also be available from Kai Zykken in his rotating inventory for 2,000 Tech Fragments and 1,000,000 credits.

Grit Teeth

Crafted by Biochem.

The cooldown of Saber Ward is reduced by 2 seconds when you are attacked. This effect cannot occur more than once per second.

Comments: Grit Teeth was redesigned in 7.0 to affect Saber Ward. This balances the tactical to be less powerful in PVP while still valuable in PVE. Grit Teeth will only be viable for tanks but will be a great option and a go to for most encounters due to Saber Ward being a really powerful and flexible defensive cooldown.

Rancor's Tail

Activating Saber Ward finishes the cooldown of Force Push.

Comments: Not a great tactical. Force Push does not do much damage so the extra use is really underwhelming.

Throwing Arm

Saber Throw lowers the targets accuracy by 70% for 6 seconds.

Comments: This PVP tactical has some merit but in narrow uses. Disciplines that primarily use Force/Tech attacks are not significantly impacted by this tactical and the uptime is relatively low. I do not recommend Throwing Arm.