Marauder

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Discipline Guides

Advanced Class Set Bonuses

Culling Blade

Increased drop rate from Nature of Progress (Dxun operation). Not available from the Tech Fragment vendor.

(2) +2% Mastery

(4) Activating Dual Saber Throw grants Dispatcher's Challenge making your next Vicious Throw critically hit. This effect can't occur more than once every minute.

(6) Using Dual Saber Throw with Furious Power grants Dispatcher, finishing the cooldown of Force Charge and making your next Vicious Throw usable on any target.

Comments: This set bonus provides a much better benefit than Dashing Blademaster via more frequent available of your execute ability. The challenge is the frequency of the 4-piece is relatively low, and triggering the 6 piece requires using your new ability on a low priority DPS filler so provides a mixed benefit.

Dashing Blademaster

Increased drop rate from operations.

(2) +2% Alacrity rating

(4) Mad Dash's cooldown is reduced by 10 seconds.

(6) Activating Mad Dash while under Force Camouflage makes it critically hit and slows any targets it damages

Comments: This set bonus buffs a rarely used ability that's primary benefit is movement and occasionally cheesing certain high damage mechanics. Higher uptime on that cheese is nice but is very weak for an overall set bonus option so not a good choice. This would have been at least slightly interesting in a few specific cases if the 4/6 piece set bonus was bundled into a tactical in my opinion.

Despite being intended as a set bonus for Sentinels, Dashing Blademaster has situational use as a tanking set bonus for Guardians.

Comet Champion

Increased drop rate from The Nature of Progress Operation on Master Mode Difficulty, and has a small chance from Unidentified items on the Spoils of War vendors.

(2) +2% Mastery

(4) Killing an enemy generates 2 Rage and grants you a speed boost for 1 second, stacking up to 5 times.

(6) Activating Berserk deals kinetic damage to up to 8 enemies within 5 meters around you.

Comments: An interesting new set bonus added in 6.1.2 and primarily available on MM Dxun. I expect it to be nice but not useful on most fights given that the class has a huge mobility buff every 30s anyway via Predation and most disciplines can already deal decent to really strong AoE damage especially with AoE tacticals. These benefits at the risk of sustained and burst single target damage is not a good trade in my opinion.

Advanced Class Tacticals

Defel Spliced Genes

Increased drop rate from daily missions.

Activating Predation finishes the cooldown of Force Camouflage.

Comments: Could have some situational use in PVP, where Force Camouflage is a great tool to drop aggro and run away to heal.

Grievous Wounds

Increased drop rate from PVP.

Crippling Slash's trauma and slow effects last twice as long.

Comments: Could have situational use in PVP.

Hidden Power

Increased drop rate from conquest.

Force Camouflage generates 2 rage per second.

Comments: Could have situational use in PVP.

Undying Cloak

Crafted by Cybertech. Not available at the Tech Fragment vendor.

Taking damage while Cloak of Pain is activate reduces the cooldown of Undying Rage by 5 seconds per hit. Cannot occur more than once every 2 seconds.

Comments: Could have very very situational use for fights with big one-shot hits or where DPS need to "tank" and take constant damage (Underlurker, M/B).

Frenzied Power

World drop.

Frenzy builds a Furious Power ability charge.

Comments: This sounds nice but can be used so infrequently that it is a terrible option.