Discipline Guides

Advanced Class Set Bonuses

Apex Predator

Increased drop rate from Dxun Nature of Progress operation. Not available for purchase from Tech vendor.

(2) +2% Mastery

(4) Activating Charged Bolts, Grav Round or Medical Probe increases the critical chance of your next Charged Bolts, Grav Round or Medical Probe by 10%. Stacks up to 5 times but is removed on 6th stack.

(6) Dealing damage with Charged Bolts or Grav Round or healing with Medical Probe grants a stack of Power Step, stacking up to 5 times. At 5 stacks, your next Charged Bolts, Grav Round or Medical Probe is more effective and generates no Heat.

Comments: The Apex Predator essentially gives your filler ability an average critical chance buff of +25% (rotating from 0% - 50%) and every 6th use is free and buffed further. This set bonus is not that strong as compared to other BIS set bonuses for other advanced classes but is likely left as the preferred DPS set bonus as of 6.1.2 due to the nerfs to Concentrated Fire.

Concentrated Fire

Increased drop rate from PVP.

(2) +2% Mastery

(4) Damaging an enemy or healing an ally has a 10% chance to generate a stack of Supercharge. This effect cannot occur more than once every 5 seconds.

(6) Activating Supercharged Cell makes your next High Impact Bolt, Mag Bolt or Bacta Infusion critically hit or heal.

Comments: This set bonus was redesigned in 6.1.2. Formerly the BIS for healers and DPS due to its very high uptime on a +10% critical chance buff, now the set bonus is much weaker. The incremental extra Supercharge and the periodic auto-crit is nice but far weaker. More analysis is needed but at this point I expect DPS to prefer the Apex Predator set bonus and healers to prefer the Tech Medic set bonus. This set will also have use for healers who want an "off-DPS" set for certain fights with tight DPS checks.


Increased drop rate from operations.

(2) +2% Mastery

(4) Tech Override grants Precision Targeting, increasing armor penetration by 10% for 6 seconds. This effect cannot occur more than once a minute.

(6) Tech Override gets an additional charge.

Comments: A poor DPS set bonus compared to other options. Increased utility from one of your key offensive cooldowns is nice but is outperformed significantly by Concentrated Fire and its nearly permanent buff to critical chance.

Tech Medic

Increased drop rate from conquest crates.

(2) +2% Mastery

(4) Emergency Medical Probe becomes an instant-cast.

(6) Med Shot leaves Lasting Meds on its target, restoring health over 18 seconds.

Comments: Tech Medic was redesigned in 6.1.2. It now sits as the very likely BIS healer set bonus due to its revamped 6-piece set bonus that provides a HoT via your free spammable heal. By rotating periodic use of your free energy heal onto multiple team members taking damage, you can maintain the HoT on several players at once and provide a small but noticeable increase in sustained healing.

Rapid Response

Increased drop rate from The Nature of Progress Operation on Master Mode Difficulty, and has a small chance from Unidentified items on the Spoils of War vendors.

(2) +2% Mastery

(4) Activating a healing ability has a 15% chance to grant Combat Medic's Critical Bonus which causes your next Medical Probe to be critical.

(6) Healing an ally with Medical Probe applies a buff to them for 10 seconds. Each enemy defeated by this ally increases your healing by 2%, stacking up to 5 times.

Comments: This set bonus was introduced in 6.1.2 with MM Dxun. The name is duplicative of another general class set bonus and may ultimately be named Restorative Drive. The 4-piece extra crit on your base heal every 30 seconds is nice but not very powerful. The 6-piece sounds interesting but required the healed ally to kill enemies, so on fights with lots of adds this could lead to very high uptime on a +10% healing buff and make it probably a hands down BIS set bonus, and for fights without lots of adds a very poor choice.

Advanced Class Tacticals

Cool Your Jets

Increased drop rate from PVP.

Propulsion Round restores 20 energy and immobilizes enemies around you for 2 seconds as you leave.

Comments: A neat PVP utility for heat management and immobilizing melee DPS while kiting. Not useful in most situations though.


Increased drop rate from conquest crates.

Concussion Charge increases your movement speed by 50% for 3 seconds. For each enemy hit with Concussion Charge, the cooldown of Hold the Line is reduced by 3 seconds.

Comments: Not a great tactical. I find that Hold the Line and Propulsion Round together are plenty of utility for movement speed, so I want DPS/HPS boosts from tactical items for Commando disciplines.

Missile Backblast

Crafted from Biochem.

Explosive Round knocks its target back and refunds 10 energy.

Comments: Another PVP utility that could be helpful for kiting and energy management similar to Cool Your Jets but more frequently available.

Power Cycle

Increased drop rate from Onderon and Mek-sha daily missions.

When you use an ability with Tech Override, that ability is not put on cooldown.

Comments: This utility sounds interesting to enable a double cast of a strong cast ability via Tech Override. The tricky part to this tactical is that apart from fillers most really powerful discipline abilities are either instant or channelled, greatly limiting its potential utility.