Please note the links below are currently to 6.x class guides. Updated guides are in progress.
Combat Style Legendary Implants
Legendary Implants can be purchased and upgraded on the fleet in the Supplies section. A player can equip two implants and so can equip up to two Legendary Implant bonuses.
Berserker's Call Package
Reduces the cooldown of Valorous Call by 15 seconds. Additionally, activating Zen increases all damage dealt by 5% for 10 seconds. Package contains Critical Rating.
Comments: Valorous Call has a 150s cooldown so the legendary reduces it to 135s or a bit over 2 minutes. Assuming Valorous Call is used in the opener then Berserker's Call will give you an extra Valorous Call use if the encounter is 4.5 - 5.0 minutes or 6.75 - 7.5 minutes. Really long fights like Izax, Apex or Styrak way get multiple extra Valorous Call uses and thus extra Zens in an encounter. The damage buff is nice but a 5% damage buff with 7-8% uptime (10 seconds every 135 seconds assuming you Valorous Call on cooldown) is a bit underwhelming. The effective damage increase should be somewhat higher due to aligning Frenzy with burst windows, raid buffs, adrenals and so on. That leaves Berserker's Call nice but far less powerful than Fearless Victor. It's unclear if Dispatcher will prove to be a better second option though Berserker's Call initially seems better pending more testing.
Activating Twin Saber Throw grants Dispatcher’s Challenge, making your next Dispatch or Slash critically hit. Critically hitting with a weapon attack generates 1 focus. This effect cannot occur more than once every 3 seconds. Package contains Alacrity Rating.
Comments: This package is also a nice buff but underpower. Twin Saber Throw has an 18s cooldown, so the buff will give you 3 auto-crits per minute plus up to 1 extra energy every 3 seconds. The challenge for this buff is that using the auto-crit on Dispatch or Slash is underwhelming since it is your weakest damage filler. It's also unclear if this will apply to Blade Rush for Combat players since Blade Rush replaces Slash. The focus generation is nice though as a general matter most disciplines will be fine for energy, though Combat in particular might benefit from the extra energy more than other disciplines. Fearless Victor is clearly the best damage legendary and after that Berserker's Call seems to be the next choice but Dispatcher is probably relatively close behind.
Fearless Victor Package
Whenever you use a focus spending damage ability, your melee damage is increased by 10% for 10 seconds. Package contains Critical Rating.
Comments: Fearless Victor is a simpler and better version of the 6.0 Descent of the Fearless 10% damage buff. This bonus is really good and should have very high uptime so is a must take.
Force Resistance Package
Elemental, Internal, Kinetic and Energy damage reduction is increased by 3%. Package contains Absorption Rating.
Comments: This set is technically an option for the Combat Style but is not recommended since it lacks a tank discipline. DPS should not take Force Resistance as it does not increase damage.
Nimble Master Package
Activating Saber Ward grants Nimble Master, increasing your movement speed by 100% for the duration of Saber Ward. Package contains Alacrity Rating.
Comments: Movement speed is rarely a major concern in PVE or PVP so Nimble Master is not recommended. Sentinels may already have Force Leap, Transcendence and even Blade Blitz for movement.
Vicious Thirst Package
Slash, Blade Rush and Cyclone Slash add Vicious Thirst stacks to their targets, stacking up to 5 times. Killing an enemy with Vicious Thirst stacks increases your damage by 3% per stack for 10 seconds. Package contains Alacrity Rating.
Comments: Vicious Thirst seems like an interesting option for flashpoints or fights with lots of enemies where it may be possible to maintain high uptime on a 15% damage buff. In practice Vicious Thirst will be inferior to Fearless Victor in PVE endgame content due to the requirement to defeat an enemy to trigger its effects. Not recommended as a primary option.
Combat Style Tacticals
Unless otherwise noted, all tacticals can be purchased on the fleet in the Supplies area for 3,000 Tech Fragments and 1,000,000 credits. They may also be available from Kai Zykken in his rotating inventory for 2,000 Tech Fragments and 1,000,000 credits.
Defel Spliced Genes
Activating Transcendence finishes the cooldown of Force Camouflage.
Comments: Could have situational use in PVP, where Force Camouflage is a great tool to drop aggro and run away to heal. Not recommended in most content.
Force Camouflage generates 2 rage per second.
Comments: Could have situational use in PVP but not generally recommended.
Crafted by Cybertech.
Taking damage while Rebuke is activate reduces the cooldown of Guarded by the Force by 5 seconds per hit. Cannot occur more than once every 2 seconds.
Comments: Not recommended for a Combat Style with all damage disciplines since it does not increase damage.